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	<title>Comments on: Frankenstein Machinima (part 1)</title>
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	<link>http://binarypictureshow.com/blog/archives/30</link>
	<description>A blog By Dr. Nemesis following the progress of Binary Picture Show&#039;s work, as well as other Machinima.</description>
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		<title>By: Dr. Nemesis</title>
		<link>http://binarypictureshow.com/blog/archives/30/comment-page-1#comment-22</link>
		<dc:creator>Dr. Nemesis</dc:creator>
		<pubDate>Fri, 16 May 2008 13:05:00 +0000</pubDate>
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		<description>Evan, you make me blush!</description>
		<content:encoded><![CDATA[<p>Evan, you make me blush!</p>
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		<title>By: Evan</title>
		<link>http://binarypictureshow.com/blog/archives/30/comment-page-1#comment-12</link>
		<dc:creator>Evan</dc:creator>
		<pubDate>Sat, 08 Mar 2008 16:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://binarypictureshow.com/blog/archives/30#comment-12</guid>
		<description>Every time I read something you&#039;ve wrote I feel a little more humbled. You&#039;re insane dude - can&#039;t wait to see what you&#039;ll cook up next!</description>
		<content:encoded><![CDATA[<p>Every time I read something you&#8217;ve wrote I feel a little more humbled. You&#8217;re insane dude &#8211; can&#8217;t wait to see what you&#8217;ll cook up next!</p>
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		<title>By: Dr. Nemesis</title>
		<link>http://binarypictureshow.com/blog/archives/30/comment-page-1#comment-11</link>
		<dc:creator>Dr. Nemesis</dc:creator>
		<pubDate>Sat, 08 Mar 2008 13:01:00 +0000</pubDate>
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		<description>Hey Ricky, thanks for reading. CT 5 was used for the test video. due to a lesser degree of accuracy in CT 4.5 it would have been impossible to get well shaped eyes.&lt;br/&gt;&lt;br/&gt;As far as I&#039;m aware you can do what you want with Daz models, so long as you don&#039;t re-distribute them.&lt;br/&gt;&lt;br/&gt;With the help of Michelle Pettie-Mee I&#039;m looking into the Sims2 details. Hopefully will know on Monday.</description>
		<content:encoded><![CDATA[<p>Hey Ricky, thanks for reading. CT 5 was used for the test video. due to a lesser degree of accuracy in CT 4.5 it would have been impossible to get well shaped eyes.</p>
<p>As far as I&#8217;m aware you can do what you want with Daz models, so long as you don&#8217;t re-distribute them.</p>
<p>With the help of Michelle Pettie-Mee I&#8217;m looking into the Sims2 details. Hopefully will know on Monday.</p>
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		<title>By: Ricky Grove</title>
		<link>http://binarypictureshow.com/blog/archives/30/comment-page-1#comment-9</link>
		<dc:creator>Ricky Grove</dc:creator>
		<pubDate>Sat, 08 Mar 2008 04:23:00 +0000</pubDate>
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		<description>An extremely useful and informative post, Doc. I think you&#039;ve hit the nail on the head with your comment about moving away from games and suddenly finding content to be a big challenge. The integration of content from other programs is one answer. Antics and IClone (for example) are both starting to allow import of Google Warehouse models. What&#039;s so cool about your approach is that the models are almost as plentiful and look a lot better than what you get from the Warehouse. The head in the video looks great. &lt;br/&gt;&lt;br/&gt;BTW, the new CT 5.0 allows for real-time puppeteering of facial expressions which is an excellent addition to the program. &lt;br/&gt;&lt;br/&gt;Last question: if you use models from Daz sites or Sims2 sites, what&#039;s the copyright on them? Are these creative commons, or something like that?&lt;br/&gt;&lt;br/&gt;-Ricky</description>
		<content:encoded><![CDATA[<p>An extremely useful and informative post, Doc. I think you&#8217;ve hit the nail on the head with your comment about moving away from games and suddenly finding content to be a big challenge. The integration of content from other programs is one answer. Antics and IClone (for example) are both starting to allow import of Google Warehouse models. What&#8217;s so cool about your approach is that the models are almost as plentiful and look a lot better than what you get from the Warehouse. The head in the video looks great. </p>
<p>BTW, the new CT 5.0 allows for real-time puppeteering of facial expressions which is an excellent addition to the program. </p>
<p>Last question: if you use models from Daz sites or Sims2 sites, what&#8217;s the copyright on them? Are these creative commons, or something like that?</p>
<p>-Ricky</p>
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