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	<title>Comments on: Machinima vs Anymation: What&#8217;s in a name?</title>
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	<link>http://binarypictureshow.com/blog/archives/36</link>
	<description>A blog By Dr. Nemesis following the progress of Binary Picture Show&#039;s work, as well as other Machinima.</description>
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		<title>By: Dr. Nemesis</title>
		<link>http://binarypictureshow.com/blog/archives/36/comment-page-1#comment-28</link>
		<dc:creator>Dr. Nemesis</dc:creator>
		<pubDate>Mon, 23 Jun 2008 15:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://binarypictureshow.com/blog/archives/36#comment-28</guid>
		<description>Let me remind people that I&#039;m also a supporter of Anymation.&lt;br/&gt;&lt;br/&gt;The post had two aims:&lt;br/&gt;&lt;br/&gt;1. To spur further thought and questioning on the term Anymation, and&lt;br/&gt;&lt;br/&gt;2. Attempt to make sure that a &#039;culture of excuses&#039; if you will (although Hugh doesn&#039;t believe this exists ;-), doesn&#039;t carry over from Machinima to Anymation, and I brought this up because I DO fear that we (the Machinima universe at large) are sometimes afraid of using the word &quot;Animation&quot;.&lt;br/&gt;&lt;br/&gt;I&#039;m not trying to suggest that the term &quot;Anymation&quot; is in it&#039;s entirety a direct result of that fear. &lt;br/&gt;&lt;br/&gt;Like I said in that post, the key to judging or maybe even defining our films is context. Some people use it as a reason, some as an excuse. whether there is a difference is up each film&#039;s creator(s).</description>
		<content:encoded><![CDATA[<p>Let me remind people that I&#8217;m also a supporter of Anymation.</p>
<p>The post had two aims:</p>
<p>1. To spur further thought and questioning on the term Anymation, and</p>
<p>2. Attempt to make sure that a &#8216;culture of excuses&#8217; if you will (although Hugh doesn&#8217;t believe this exists <img src='http://binarypictureshow.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> , doesn&#8217;t carry over from Machinima to Anymation, and I brought this up because I DO fear that we (the Machinima universe at large) are sometimes afraid of using the word &#8220;Animation&#8221;.</p>
<p>I&#8217;m not trying to suggest that the term &#8220;Anymation&#8221; is in it&#8217;s entirety a direct result of that fear. </p>
<p>Like I said in that post, the key to judging or maybe even defining our films is context. Some people use it as a reason, some as an excuse. whether there is a difference is up each film&#8217;s creator(s).</p>
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		<title>By: johnnie</title>
		<link>http://binarypictureshow.com/blog/archives/36/comment-page-1#comment-27</link>
		<dc:creator>johnnie</dc:creator>
		<pubDate>Mon, 23 Jun 2008 10:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://binarypictureshow.com/blog/archives/36#comment-27</guid>
		<description>&lt;i&gt;&lt;br/&gt;&lt;b&gt;Overman wrote:&lt;/b&gt;&lt;br/&gt;&lt;br/&gt;It&#039;s most definitely NOT someone&#039;s attempt to make excuses for how their films look.&lt;br/&gt;&lt;br/&gt;&lt;/i&gt;&lt;br/&gt;&lt;br/&gt;I&#039;m sure that&#039;s true for you, Phil. I would have no qualms about showing any of your work to any type of audience (indeed, I regularly do!) In fact, when I said in my previous comment that &lt;br/&gt;&lt;br/&gt;&lt;i&gt;... the cream of current machinima (or anymation) is good enough to stand on its own as superb entertainment.&lt;/i&gt;&lt;br/&gt;&lt;br/&gt;you were one of the people I was specifically thinking of.&lt;br/&gt;&lt;br/&gt;I don&#039;t think that you can claim that this is the case for everybody, though. I stick by my point (and Leo&#039;s original implication) that for some people, the anymation manifesto is being used as at least a partial justification for not seeking (or paying attention to) criticism from the wider world.&lt;br/&gt;&lt;br/&gt;That doesn&#039;t invalidate anymation as an attitude or an ethos, though. As I&#039;ve said several times before, I&#039;m fully in support of it, and I think that some of the often bizarre criticisms that have been levied at anymation recently are entirely unwarranted.</description>
		<content:encoded><![CDATA[<p><i><br /><b>Overman wrote:</b></p>
<p>It&#8217;s most definitely NOT someone&#8217;s attempt to make excuses for how their films look.</p>
<p></i></p>
<p>I&#8217;m sure that&#8217;s true for you, Phil. I would have no qualms about showing any of your work to any type of audience (indeed, I regularly do!) In fact, when I said in my previous comment that </p>
<p><i>&#8230; the cream of current machinima (or anymation) is good enough to stand on its own as superb entertainment.</i></p>
<p>you were one of the people I was specifically thinking of.</p>
<p>I don&#8217;t think that you can claim that this is the case for everybody, though. I stick by my point (and Leo&#8217;s original implication) that for some people, the anymation manifesto is being used as at least a partial justification for not seeking (or paying attention to) criticism from the wider world.</p>
<p>That doesn&#8217;t invalidate anymation as an attitude or an ethos, though. As I&#8217;ve said several times before, I&#8217;m fully in support of it, and I think that some of the often bizarre criticisms that have been levied at anymation recently are entirely unwarranted.</p>
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		<title>By: Zachariah</title>
		<link>http://binarypictureshow.com/blog/archives/36/comment-page-1#comment-26</link>
		<dc:creator>Zachariah</dc:creator>
		<pubDate>Sat, 21 Jun 2008 13:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://binarypictureshow.com/blog/archives/36#comment-26</guid>
		<description>I&#039;ve been pondering the whole anymation term for a few weeks now, Kind of puzzled by it, to me everything&#039;s just Filmaking . . .  but this article, It&#039;s warmed me up to the term anymation, for one simple reason.&lt;br/&gt;&lt;br/&gt;If you tell someone you do Anymation in real life, they&#039;ll give you much more cred and your explanation of the term will be much more respectable than if you say &quot; yeah, machinima, it&#039;s video game movies&quot;&lt;br/&gt;&lt;br/&gt;Anymation all the way</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been pondering the whole anymation term for a few weeks now, Kind of puzzled by it, to me everything&#8217;s just Filmaking . . .  but this article, It&#8217;s warmed me up to the term anymation, for one simple reason.</p>
<p>If you tell someone you do Anymation in real life, they&#8217;ll give you much more cred and your explanation of the term will be much more respectable than if you say &#8221; yeah, machinima, it&#8217;s video game movies&#8221;</p>
<p>Anymation all the way</p>
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		<title>By: Overman</title>
		<link>http://binarypictureshow.com/blog/archives/36/comment-page-1#comment-25</link>
		<dc:creator>Overman</dc:creator>
		<pubDate>Wed, 18 Jun 2008 15:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://binarypictureshow.com/blog/archives/36#comment-25</guid>
		<description>One of the reasons &quot;Anymation&quot; isn&#039;t just &quot;animation&quot; is because the segment of the craft connoted by the word &quot;animation&quot; is just as full of dogmatic inflexible purists as some machinima circles can be.  Read Cartoon Brew or any of the general &quot;animation&quot; blogs and their comments, and tell me if you sense an openness to all available tools.  Poppycock!  They look down their noses at anything not hand drawn.  Just as a great many CGI artists look down their noses at real-time as some kiddie attempt to be like them without as much work.  And in live action film circles, it&#039;s not unusual to hear animation poo-poo&#039;d regardless of how it&#039;s made.&lt;br/&gt;&lt;br/&gt;Anymation (I grow wary of repeating this) is an ATTITUDE.  One many stuck-in-the-mud animators don&#039;t have.  It&#039;s most definitely NOT someone&#039;s attempt to make excuses for how their films look.&lt;br/&gt;&lt;br/&gt;I am proud of how my work looks, without reservation, and as a thing in itself.  There&#039;s nothing (other than budget) stopping me from doing live action film at the level of quality I&#039;d want to do, and there&#039;s absolutely nothing in the age of Blender to keep me from learning to do CGI.  I just don&#039;t want to.  I like the kind of animation I&#039;m doing now.  I enjoy the process, I like the aesthetic.&lt;br/&gt;&lt;br/&gt;And those closed-minded dogmatists in the various animation sub-families... are not my audience.  And frankly, I&#039;ve got an expletive-laced message for their uppity attitude, which I&#039;ll spare your readers.</description>
		<content:encoded><![CDATA[<p>One of the reasons &#8220;Anymation&#8221; isn&#8217;t just &#8220;animation&#8221; is because the segment of the craft connoted by the word &#8220;animation&#8221; is just as full of dogmatic inflexible purists as some machinima circles can be.  Read Cartoon Brew or any of the general &#8220;animation&#8221; blogs and their comments, and tell me if you sense an openness to all available tools.  Poppycock!  They look down their noses at anything not hand drawn.  Just as a great many CGI artists look down their noses at real-time as some kiddie attempt to be like them without as much work.  And in live action film circles, it&#8217;s not unusual to hear animation poo-poo&#8217;d regardless of how it&#8217;s made.</p>
<p>Anymation (I grow wary of repeating this) is an ATTITUDE.  One many stuck-in-the-mud animators don&#8217;t have.  It&#8217;s most definitely NOT someone&#8217;s attempt to make excuses for how their films look.</p>
<p>I am proud of how my work looks, without reservation, and as a thing in itself.  There&#8217;s nothing (other than budget) stopping me from doing live action film at the level of quality I&#8217;d want to do, and there&#8217;s absolutely nothing in the age of Blender to keep me from learning to do CGI.  I just don&#8217;t want to.  I like the kind of animation I&#8217;m doing now.  I enjoy the process, I like the aesthetic.</p>
<p>And those closed-minded dogmatists in the various animation sub-families&#8230; are not my audience.  And frankly, I&#8217;ve got an expletive-laced message for their uppity attitude, which I&#8217;ll spare your readers.</p>
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		<title>By: Hugh</title>
		<link>http://binarypictureshow.com/blog/archives/36/comment-page-1#comment-24</link>
		<dc:creator>Hugh</dc:creator>
		<pubDate>Wed, 18 Jun 2008 10:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://binarypictureshow.com/blog/archives/36#comment-24</guid>
		<description>It&#039;s interesting that you mention BloodSpell here. &lt;br/&gt;&lt;br/&gt;I explicitly intended for BloodSpell to be compared, without much context, with works like Beowulf and Stardust. It did rather well out of it - for example, Dreamwatch reviewed us with a score of 7/10, the same as Stardust and one below Beowulf. &lt;br/&gt;&lt;br/&gt;Again, with When We Two Parted, most viewers didn&#039;t know anything about Machinima, and still enjoyed it. &lt;br/&gt;&lt;br/&gt;I get rather frustrated with the inferiority complex about other media that frequently crops up in Machinima circles. Sure, Machinima can&#039;t achieve some of the graphical highs of CGI. But viewers don&#039;t just watch films, TV, animation for their visuals. &quot;From Hell&quot; had prettier cinematography than Season 2 of Buffy the Vampire Slayer, but I&#039;d still rather watch Buffy. Blair Witch wasn&#039;t as well-shot as the English Patient, but more people watched it. &lt;br/&gt;&lt;br/&gt;And there are ways to achieve some fantastic visual styles and effects with Machinima. Look at Phil Rice&#039;s Radiohead entry, or anything Friedrich Kirschner has created, or Still Seeing Breen. You can show all of those videos to people who&#039;ve never heard of Machinima and they&#039;ll still appreciate them. &lt;br/&gt;&lt;br/&gt;It&#039;s perfectly possible to compete on the world stage with a Machinima production. If I didn&#039;t believe that, I&#039;d have given up on the medium long ago. If Molotov Alva didn&#039;t succeed, that&#039;s a failure in its writing, direction, acting, whatever, not a sign of the Apocalypse for us. &lt;br/&gt;&lt;br/&gt;If we really want to ghettoise ourselves, resort to special pleading, say &quot;well, yes, but if you consider how it was created...&quot;, then we can. But we don&#039;t have to. &lt;br/&gt;&lt;br/&gt;Ahem. Rant over.</description>
		<content:encoded><![CDATA[<p>It&#8217;s interesting that you mention BloodSpell here. </p>
<p>I explicitly intended for BloodSpell to be compared, without much context, with works like Beowulf and Stardust. It did rather well out of it &#8211; for example, Dreamwatch reviewed us with a score of 7/10, the same as Stardust and one below Beowulf. </p>
<p>Again, with When We Two Parted, most viewers didn&#8217;t know anything about Machinima, and still enjoyed it. </p>
<p>I get rather frustrated with the inferiority complex about other media that frequently crops up in Machinima circles. Sure, Machinima can&#8217;t achieve some of the graphical highs of CGI. But viewers don&#8217;t just watch films, TV, animation for their visuals. &#8220;From Hell&#8221; had prettier cinematography than Season 2 of Buffy the Vampire Slayer, but I&#8217;d still rather watch Buffy. Blair Witch wasn&#8217;t as well-shot as the English Patient, but more people watched it. </p>
<p>And there are ways to achieve some fantastic visual styles and effects with Machinima. Look at Phil Rice&#8217;s Radiohead entry, or anything Friedrich Kirschner has created, or Still Seeing Breen. You can show all of those videos to people who&#8217;ve never heard of Machinima and they&#8217;ll still appreciate them. </p>
<p>It&#8217;s perfectly possible to compete on the world stage with a Machinima production. If I didn&#8217;t believe that, I&#8217;d have given up on the medium long ago. If Molotov Alva didn&#8217;t succeed, that&#8217;s a failure in its writing, direction, acting, whatever, not a sign of the Apocalypse for us. </p>
<p>If we really want to ghettoise ourselves, resort to special pleading, say &#8220;well, yes, but if you consider how it was created&#8230;&#8221;, then we can. But we don&#8217;t have to. </p>
<p>Ahem. Rant over.</p>
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		<title>By: johnnie</title>
		<link>http://binarypictureshow.com/blog/archives/36/comment-page-1#comment-23</link>
		<dc:creator>johnnie</dc:creator>
		<pubDate>Wed, 18 Jun 2008 09:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://binarypictureshow.com/blog/archives/36#comment-23</guid>
		<description>What a great post. I don&#039;t completely agree with everything you&#039;ve said here, but it&#039;s definitely time that we all started to face up to some of the harsher realities that we&#039;ve perhaps ignored until now.&lt;br/&gt;&lt;br/&gt;I think you&#039;re quite right to suggest that one of the factors involved here is an unwillingness to allow one&#039;s work to be compared to any other animation or digital video on an equal and unbiased level. I believe that is the case for some people in our community.&lt;br/&gt;&lt;br/&gt;I don&#039;t think that there&#039;s anything wrong with this - perhaps somewhat defensive - position. Everybody&#039;s reasons for creating machinima/anymation are different, and equally valid. If someone isn&#039;t comfortable with their work being criticised (positively or negatively) outside the machinima community, I see no reason why we should force it upon them.&lt;br/&gt;&lt;br/&gt;There are other prominent members of the machinima community, though, who are only too keen to have their work seen by as many people as possible, with or without context.&lt;br/&gt;&lt;br/&gt;Some people - and I&#039;m one of them - believe that the cream of current machinima (or anymation) is good enough to stand on its own as superb entertainment.&lt;br/&gt;&lt;br/&gt;There&#039;s a feeling from a lot of people that the word &quot;machinima&quot; no longer embraces or defines what they&#039;re doing. Personally, I identify almost 100% with the manifesto and ethos of Anymation. I don&#039;t particularly like the word itself though (purely on a subjective personal level), and I&#039;ve always thought of the core Anymation tenets as falling under the increasingly-wide umbrella of Machinima. Not everybody agrees with me on that point, of course, which is fair enough.&lt;br/&gt;&lt;br/&gt;The recent debates over the &quot;anymation&quot; have involved people with all of the above motivations and more, which is one of the reasons that it&#039;s caused such strong feelings and heated debate amongst the community.</description>
		<content:encoded><![CDATA[<p>What a great post. I don&#8217;t completely agree with everything you&#8217;ve said here, but it&#8217;s definitely time that we all started to face up to some of the harsher realities that we&#8217;ve perhaps ignored until now.</p>
<p>I think you&#8217;re quite right to suggest that one of the factors involved here is an unwillingness to allow one&#8217;s work to be compared to any other animation or digital video on an equal and unbiased level. I believe that is the case for some people in our community.</p>
<p>I don&#8217;t think that there&#8217;s anything wrong with this &#8211; perhaps somewhat defensive &#8211; position. Everybody&#8217;s reasons for creating machinima/anymation are different, and equally valid. If someone isn&#8217;t comfortable with their work being criticised (positively or negatively) outside the machinima community, I see no reason why we should force it upon them.</p>
<p>There are other prominent members of the machinima community, though, who are only too keen to have their work seen by as many people as possible, with or without context.</p>
<p>Some people &#8211; and I&#8217;m one of them &#8211; believe that the cream of current machinima (or anymation) is good enough to stand on its own as superb entertainment.</p>
<p>There&#8217;s a feeling from a lot of people that the word &#8220;machinima&#8221; no longer embraces or defines what they&#8217;re doing. Personally, I identify almost 100% with the manifesto and ethos of Anymation. I don&#8217;t particularly like the word itself though (purely on a subjective personal level), and I&#8217;ve always thought of the core Anymation tenets as falling under the increasingly-wide umbrella of Machinima. Not everybody agrees with me on that point, of course, which is fair enough.</p>
<p>The recent debates over the &#8220;anymation&#8221; have involved people with all of the above motivations and more, which is one of the reasons that it&#8217;s caused such strong feelings and heated debate amongst the community.</p>
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