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	<title>Comments on: Importing Sims 2 models into iClone Tutorial</title>
	<atom:link href="http://binarypictureshow.com/blog/archives/81/feed" rel="self" type="application/rss+xml" />
	<link>http://binarypictureshow.com/blog/archives/81</link>
	<description>A blog By Dr. Nemesis following the progress of Binary Picture Show&#039;s work, as well as other Machinima.</description>
	<lastBuildDate>Fri, 29 Jan 2010 07:05:52 +0000</lastBuildDate>
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		<title>By: MyClone</title>
		<link>http://binarypictureshow.com/blog/archives/81/comment-page-1#comment-204</link>
		<dc:creator>MyClone</dc:creator>
		<pubDate>Fri, 29 Jan 2010 07:05:52 +0000</pubDate>
		<guid isPermaLink="false">http://binarypictureshow.com/blog/?p=81#comment-204</guid>
		<description>Useful tutorial. many thanks! I linked to it on new iClone blog:

http://myclone.wordpress.com/</description>
		<content:encoded><![CDATA[<p>Useful tutorial. many thanks! I linked to it on new iClone blog:</p>
<p><a href="http://myclone.wordpress.com/" rel="nofollow">http://myclone.wordpress.com/</a></p>
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		<title>By: Sims to iClone &#171; MyClone : iClone &#38; anymation</title>
		<link>http://binarypictureshow.com/blog/archives/81/comment-page-1#comment-203</link>
		<dc:creator>Sims to iClone &#171; MyClone : iClone &#38; anymation</dc:creator>
		<pubDate>Fri, 29 Jan 2010 06:22:57 +0000</pubDate>
		<guid isPermaLink="false">http://binarypictureshow.com/blog/?p=81#comment-203</guid>
		<description>[...] to&#160;iClone 2010 January 29    by Borrowind   The Binary Picture Show blog has a clear tutorial on how to import models and sets from The Sims games, into iClone. Nice, but you might want to stick to fan-made Sims content which [...]</description>
		<content:encoded><![CDATA[<p>[...] to&nbsp;iClone 2010 January 29    by Borrowind   The Binary Picture Show blog has a clear tutorial on how to import models and sets from The Sims games, into iClone. Nice, but you might want to stick to fan-made Sims content which [...]</p>
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		<title>By: Michela</title>
		<link>http://binarypictureshow.com/blog/archives/81/comment-page-1#comment-201</link>
		<dc:creator>Michela</dc:creator>
		<pubDate>Thu, 21 Jan 2010 01:23:23 +0000</pubDate>
		<guid isPermaLink="false">http://binarypictureshow.com/blog/?p=81#comment-201</guid>
		<description>Thanks a lot for the information! I don&#039;t play Sims but I like it, and I&#039;m glad to know that if I eventually started using it there&#039;s a way to import something into iClone. :)</description>
		<content:encoded><![CDATA[<p>Thanks a lot for the information! I don&#8217;t play Sims but I like it, and I&#8217;m glad to know that if I eventually started using it there&#8217;s a way to import something into iClone. <img src='http://binarypictureshow.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Dr. Nemesis</title>
		<link>http://binarypictureshow.com/blog/archives/81/comment-page-1#comment-200</link>
		<dc:creator>Dr. Nemesis</dc:creator>
		<pubDate>Wed, 20 Jan 2010 03:27:07 +0000</pubDate>
		<guid isPermaLink="false">http://binarypictureshow.com/blog/?p=81#comment-200</guid>
		<description>Thanks everyone for your comments. Armanus, yes this technique is really transferable to any tool with import abilities, I use it for my Motionbuilder scenes too. I just wish this was all possible whan I was still making Quake 2 films (Which really wasn&#039;t that long ago :-( )</description>
		<content:encoded><![CDATA[<p>Thanks everyone for your comments. Armanus, yes this technique is really transferable to any tool with import abilities, I use it for my Motionbuilder scenes too. I just wish this was all possible whan I was still making Quake 2 films (Which really wasn&#8217;t that long ago <img src='http://binarypictureshow.com/blog/wp-includes/images/smilies/icon_sad.gif' alt=':-(' class='wp-smiley' />  )</p>
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	<item>
		<title>By: Armanus</title>
		<link>http://binarypictureshow.com/blog/archives/81/comment-page-1#comment-199</link>
		<dc:creator>Armanus</dc:creator>
		<pubDate>Tue, 19 Jan 2010 22:24:05 +0000</pubDate>
		<guid isPermaLink="false">http://binarypictureshow.com/blog/?p=81#comment-199</guid>
		<description>The beautiful thing about this is that the amount of end-user created content for Sims 2 is unbelievably vast. There aren&#039;t many things that can&#039;t be found for it, from almost any era. This is a great boon for iClone machinimators, and by following the same steps for extracting meshes and textures through SimPe, it isn&#039;t too much work to import these into Moviestorm either, which is a tremendous boon for those machinimators as well. I&#039;m going to post a link to this blog in the MS forums.

Thanks for the great discovery!</description>
		<content:encoded><![CDATA[<p>The beautiful thing about this is that the amount of end-user created content for Sims 2 is unbelievably vast. There aren&#8217;t many things that can&#8217;t be found for it, from almost any era. This is a great boon for iClone machinimators, and by following the same steps for extracting meshes and textures through SimPe, it isn&#8217;t too much work to import these into Moviestorm either, which is a tremendous boon for those machinimators as well. I&#8217;m going to post a link to this blog in the MS forums.</p>
<p>Thanks for the great discovery!</p>
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	<item>
		<title>By: club penguin</title>
		<link>http://binarypictureshow.com/blog/archives/81/comment-page-1#comment-184</link>
		<dc:creator>club penguin</dc:creator>
		<pubDate>Wed, 30 Dec 2009 19:41:33 +0000</pubDate>
		<guid isPermaLink="false">http://binarypictureshow.com/blog/?p=81#comment-184</guid>
		<description>I love this site! Thank you sooo much for all your posts!</description>
		<content:encoded><![CDATA[<p>I love this site! Thank you sooo much for all your posts!</p>
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	<item>
		<title>By: bitrateqz</title>
		<link>http://binarypictureshow.com/blog/archives/81/comment-page-1#comment-181</link>
		<dc:creator>bitrateqz</dc:creator>
		<pubDate>Sun, 27 Dec 2009 00:38:15 +0000</pubDate>
		<guid isPermaLink="false">http://binarypictureshow.com/blog/?p=81#comment-181</guid>
		<description>I want to quote your post in my blog. It can?
And you et an account on Twitter?</description>
		<content:encoded><![CDATA[<p>I want to quote your post in my blog. It can?<br />
And you et an account on Twitter?</p>
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	<item>
		<title>By: HatHead</title>
		<link>http://binarypictureshow.com/blog/archives/81/comment-page-1#comment-158</link>
		<dc:creator>HatHead</dc:creator>
		<pubDate>Wed, 09 Dec 2009 14:58:34 +0000</pubDate>
		<guid isPermaLink="false">http://binarypictureshow.com/blog/?p=81#comment-158</guid>
		<description>Awesome work - thanks!</description>
		<content:encoded><![CDATA[<p>Awesome work &#8211; thanks!</p>
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		<title>By: Dulci</title>
		<link>http://binarypictureshow.com/blog/archives/81/comment-page-1#comment-156</link>
		<dc:creator>Dulci</dc:creator>
		<pubDate>Tue, 08 Dec 2009 21:06:06 +0000</pubDate>
		<guid isPermaLink="false">http://binarypictureshow.com/blog/?p=81#comment-156</guid>
		<description>Thank you very much for this information!</description>
		<content:encoded><![CDATA[<p>Thank you very much for this information!</p>
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	<item>
		<title>By: ricky grove</title>
		<link>http://binarypictureshow.com/blog/archives/81/comment-page-1#comment-155</link>
		<dc:creator>ricky grove</dc:creator>
		<pubDate>Tue, 08 Dec 2009 17:01:31 +0000</pubDate>
		<guid isPermaLink="false">http://binarypictureshow.com/blog/?p=81#comment-155</guid>
		<description>Brilliant. Great tutorial and I appreciate your reminder to be fair in using content from the Sims. Glad to see you posting again and really like the site design, coffee stains and all. 

-Ricky</description>
		<content:encoded><![CDATA[<p>Brilliant. Great tutorial and I appreciate your reminder to be fair in using content from the Sims. Glad to see you posting again and really like the site design, coffee stains and all. </p>
<p>-Ricky</p>
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