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	<title>Dr. Of Machinima &#187; 3D</title>
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	<link>http://binarypictureshow.com/blog</link>
	<description>A blog By Dr. Nemesis following the progress of Binary Picture Show&#039;s work, as well as other Machinima.</description>
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		<title>Importing Sims 2 models into iClone Tutorial</title>
		<link>http://binarypictureshow.com/blog/archives/81</link>
		<comments>http://binarypictureshow.com/blog/archives/81#comments</comments>
		<pubDate>Tue, 08 Dec 2009 04:35:47 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Machinima]]></category>
		<category><![CDATA[Iclone]]></category>
		<category><![CDATA[Reallusion]]></category>
		<category><![CDATA[Sims 2]]></category>

		<guid isPermaLink="false">http://binarypictureshow.com/blog/?p=81</guid>
		<description><![CDATA[Ever since I moved away from game  based Machinima I always knew I&#8217;d have some serious issues. The biggest has always been content. Games provide more 3D models, textures, sounds, etc, than any one person can ever make (or even collect), and what&#8217;s more, they&#8217;re designed to work together, look like they are all part [...]]]></description>
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		<title>Making Superheroes Better!</title>
		<link>http://binarypictureshow.com/blog/archives/68</link>
		<comments>http://binarypictureshow.com/blog/archives/68#comments</comments>
		<pubDate>Tue, 07 Jul 2009 05:59:42 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Machinima]]></category>
		<category><![CDATA[Avengers]]></category>
		<category><![CDATA[DC]]></category>
		<category><![CDATA[Freedom Force]]></category>
		<category><![CDATA[JLA]]></category>
		<category><![CDATA[modelling]]></category>

		<guid isPermaLink="false">http://binarypictureshow.com/blog/?p=68</guid>
		<description><![CDATA[Well, I&#8217;m quite happy with how the JLA/Avengers test vid looked, and of course I think the cast went great together (both the hero roster and the actors/ actresses) but Freedom Force (and it&#8217;s sequel) are relatively old games now. Truth be told, I&#8217;m a little bit of a sucker for the old blocky look [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>JLA/Avengers Prelude</title>
		<link>http://binarypictureshow.com/blog/archives/59</link>
		<comments>http://binarypictureshow.com/blog/archives/59#comments</comments>
		<pubDate>Sat, 30 May 2009 00:57:28 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Facial Animation]]></category>
		<category><![CDATA[Machinima]]></category>
		<category><![CDATA[Avengers]]></category>
		<category><![CDATA[Crazytalk]]></category>
		<category><![CDATA[DC]]></category>
		<category><![CDATA[Freedom Force]]></category>
		<category><![CDATA[JLA]]></category>
		<category><![CDATA[Marvel]]></category>

		<guid isPermaLink="false">http://binarypictureshow.com/blog/?p=59</guid>
		<description><![CDATA[Actually, that&#8217;s not 100% accurate, but I didn&#8217;t really know what else to call the test vid for the Marvel/DC short that I&#8217;m working on. Digital Memory is a lot of fun, but it&#8217;s very demanding and if I only ever work on that I&#8217;m not likely to make a release in the next 3 [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Always looking for a bargain!</title>
		<link>http://binarypictureshow.com/blog/archives/54</link>
		<comments>http://binarypictureshow.com/blog/archives/54#comments</comments>
		<pubDate>Mon, 06 Apr 2009 06:06:17 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Machinima]]></category>
		<category><![CDATA[Crazytalk]]></category>
		<category><![CDATA[Digital Memory]]></category>

		<guid isPermaLink="false">http://binarypictureshow.com/blog/?p=54</guid>
		<description><![CDATA[In a field were facial animation can be so hard to come by, and so hard to do, (if even possible sometimes) I think I can say CrazyTalk has probably done the most for Machinima...]]></description>
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		<title>Broke, but not dead!</title>
		<link>http://binarypictureshow.com/blog/archives/46</link>
		<comments>http://binarypictureshow.com/blog/archives/46#comments</comments>
		<pubDate>Tue, 18 Nov 2008 04:33:36 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Machinima]]></category>

		<guid isPermaLink="false">http://binarypictureshow.com/blog/?p=46</guid>
		<description><![CDATA[Well, it&#8217;s been a while since the last update (starting to become the norm for me) and theres been some good news and bad. The Good is, as some of you know Beast won an award at the recent Machinima Expo held in Second Life. I&#8217;m pleased about that, but I couldn&#8217;t attend, which leads [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Machinima&#8217;s missing child</title>
		<link>http://binarypictureshow.com/blog/archives/22</link>
		<comments>http://binarypictureshow.com/blog/archives/22#comments</comments>
		<pubDate>Thu, 14 Jun 2007 02:27:00 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Machinima]]></category>

		<guid isPermaLink="false">http://binarypictureshow.com/blog/archives/22</guid>
		<description><![CDATA[This week I&#8217;ve somewhat bombarded my brain with the details of many potential new Machinima engines/environments that Binary Picture Show could be using in the future.This weekend I decided to chill out, but I&#8217;ve taken a short break from downloading porn to write something I&#8217;ve been meaning to write for almost three years now.No, I&#8217;m [...]]]></description>
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