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	<title>Dr. Of Machinima &#187; Facial Animation</title>
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	<link>http://binarypictureshow.com/blog</link>
	<description>A blog By Dr. Nemesis following the progress of Binary Picture Show&#039;s work, as well as other Machinima.</description>
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		<title>JLA/Avengers Prelude</title>
		<link>http://binarypictureshow.com/blog/archives/59</link>
		<comments>http://binarypictureshow.com/blog/archives/59#comments</comments>
		<pubDate>Sat, 30 May 2009 00:57:28 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Facial Animation]]></category>
		<category><![CDATA[Machinima]]></category>
		<category><![CDATA[Avengers]]></category>
		<category><![CDATA[Crazytalk]]></category>
		<category><![CDATA[DC]]></category>
		<category><![CDATA[Freedom Force]]></category>
		<category><![CDATA[JLA]]></category>
		<category><![CDATA[Marvel]]></category>

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		<description><![CDATA[Actually, that&#8217;s not 100% accurate, but I didn&#8217;t really know what else to call the test vid for the Marvel/DC short that I&#8217;m working on. Digital Memory is a lot of fun, but it&#8217;s very demanding and if I only ever work on that I&#8217;m not likely to make a release in the next 3 [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Cinema Inspiration in Machinima Technique</title>
		<link>http://binarypictureshow.com/blog/archives/39</link>
		<comments>http://binarypictureshow.com/blog/archives/39#comments</comments>
		<pubDate>Sat, 09 Aug 2008 02:05:00 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[CGI]]></category>
		<category><![CDATA[Cinema]]></category>
		<category><![CDATA[Facial Animation]]></category>
		<category><![CDATA[Lip Syncing]]></category>

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		<description><![CDATA[There are rare moments when I&#8217;m at the cinema and I&#8217;m so inspired by what I see, I try to think of ways I can incorporate such ideas in my Machinima. In Blade 2 we saw the introduction of the L Cam. CGI shots of digital stunt men were seamlessly merged with live action shots, [...]]]></description>
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		<title>Frankenstein Machinima (part 1)</title>
		<link>http://binarypictureshow.com/blog/archives/30</link>
		<comments>http://binarypictureshow.com/blog/archives/30#comments</comments>
		<pubDate>Fri, 07 Mar 2008 17:55:00 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
				<category><![CDATA[Facial Animation]]></category>

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		<description><![CDATA[So anyone who read yesterdays post (maybe about 10 people, then I imagine two of you returned) may have left wondering: &#8220;DAZ3D models in Machinima? Too polygon rich, this fool&#8217;s finally lost it.&#8221; Or &#8220;You fool, you think that&#8217;s original but it&#8217;s already been done! FOOOL!!&#8221; Well both schools of thought are correct. Take the [...]]]></description>
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		<slash:comments>4</slash:comments>
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		<title>Back from the Front</title>
		<link>http://binarypictureshow.com/blog/archives/29</link>
		<comments>http://binarypictureshow.com/blog/archives/29#comments</comments>
		<pubDate>Thu, 06 Mar 2008 14:22:00 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
				<category><![CDATA[Facial Animation]]></category>
		<category><![CDATA[Machinima]]></category>

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		<description><![CDATA[It&#8217;s been extremely hectic here at The Show over the last few months but finally things have cooled down and I can get back to updating this blog and working on our next big film. Some of the work we&#8217;ve done recently, you will know about, whereas others have been kept fairly quiet. Shortly after [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Beast Released</title>
		<link>http://binarypictureshow.com/blog/archives/25</link>
		<comments>http://binarypictureshow.com/blog/archives/25#comments</comments>
		<pubDate>Thu, 20 Sep 2007 14:23:00 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Facial Animation]]></category>
		<category><![CDATA[Machinima]]></category>

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		<description><![CDATA[Well, Beast is finally out and from the response it received at its premiere all its aims where met. For those who haven&#8217;t yet seen it, here&#8217;s the youtube upload.The time spent working on the story was worth it, and it has indeed turned out to be an emotional film. As such the facial animation [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Facial Animation in Machinima</title>
		<link>http://binarypictureshow.com/blog/archives/24</link>
		<comments>http://binarypictureshow.com/blog/archives/24#comments</comments>
		<pubDate>Sat, 25 Aug 2007 20:53:00 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
				<category><![CDATA[Facial Animation]]></category>
		<category><![CDATA[Lip Syncing]]></category>
		<category><![CDATA[Machinima]]></category>

		<guid isPermaLink="false">http://binarypictureshow.com/blog/archives/24</guid>
		<description><![CDATA[The last test video (Meet the heavy Spoof) went well. I definitely intend to use this method on the new &#8216;Bouncers&#8216; series, but before I commit to it entirely we&#8217;ll actually be making a short film that will rely heavily on the technique, to see just how far we can push it and if it&#8217;s [...]]]></description>
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