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	<title>Dr. Of Machinima &#187; Animation</title>
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	<link>http://binarypictureshow.com/blog</link>
	<description>A blog By Dr. Nemesis following the progress of Binary Picture Show&#039;s work, as well as other Machinima.</description>
	<lastBuildDate>Tue, 08 Dec 2009 05:02:18 +0000</lastBuildDate>
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		<title>Importing Sims 2 models into iClone Tutorial</title>
		<link>http://binarypictureshow.com/blog/archives/81</link>
		<comments>http://binarypictureshow.com/blog/archives/81#comments</comments>
		<pubDate>Tue, 08 Dec 2009 04:35:47 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Machinima]]></category>
		<category><![CDATA[Iclone]]></category>
		<category><![CDATA[Reallusion]]></category>
		<category><![CDATA[Sims 2]]></category>

		<guid isPermaLink="false">http://binarypictureshow.com/blog/?p=81</guid>
		<description><![CDATA[Ever since I moved away from game  based Machinima I always knew I&#8217;d have some serious issues. The biggest has always been content. Games provide more 3D models, textures, sounds, etc, than any one person can ever make (or even collect), and what&#8217;s more, they&#8217;re designed to work together, look like they are all part [...]]]></description>
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		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>Making Superheroes Better!</title>
		<link>http://binarypictureshow.com/blog/archives/68</link>
		<comments>http://binarypictureshow.com/blog/archives/68#comments</comments>
		<pubDate>Tue, 07 Jul 2009 05:59:42 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Machinima]]></category>
		<category><![CDATA[Avengers]]></category>
		<category><![CDATA[DC]]></category>
		<category><![CDATA[Freedom Force]]></category>
		<category><![CDATA[JLA]]></category>
		<category><![CDATA[modelling]]></category>

		<guid isPermaLink="false">http://binarypictureshow.com/blog/?p=68</guid>
		<description><![CDATA[Well, I&#8217;m quite happy with how the JLA/Avengers test vid looked, and of course I think the cast went great together (both the hero roster and the actors/ actresses) but Freedom Force (and it&#8217;s sequel) are relatively old games now. Truth be told, I&#8217;m a little bit of a sucker for the old blocky look [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>JLA/Avengers Prelude</title>
		<link>http://binarypictureshow.com/blog/archives/59</link>
		<comments>http://binarypictureshow.com/blog/archives/59#comments</comments>
		<pubDate>Sat, 30 May 2009 00:57:28 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Facial Animation]]></category>
		<category><![CDATA[Machinima]]></category>
		<category><![CDATA[Avengers]]></category>
		<category><![CDATA[Crazytalk]]></category>
		<category><![CDATA[DC]]></category>
		<category><![CDATA[Freedom Force]]></category>
		<category><![CDATA[JLA]]></category>
		<category><![CDATA[Marvel]]></category>

		<guid isPermaLink="false">http://binarypictureshow.com/blog/?p=59</guid>
		<description><![CDATA[Actually, that&#8217;s not 100% accurate, but I didn&#8217;t really know what else to call the test vid for the Marvel/DC short that I&#8217;m working on. Digital Memory is a lot of fun, but it&#8217;s very demanding and if I only ever work on that I&#8217;m not likely to make a release in the next 3 [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Always looking for a bargain!</title>
		<link>http://binarypictureshow.com/blog/archives/54</link>
		<comments>http://binarypictureshow.com/blog/archives/54#comments</comments>
		<pubDate>Mon, 06 Apr 2009 06:06:17 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Machinima]]></category>
		<category><![CDATA[Crazytalk]]></category>
		<category><![CDATA[Digital Memory]]></category>

		<guid isPermaLink="false">http://binarypictureshow.com/blog/?p=54</guid>
		<description><![CDATA[In a field were facial animation can be so hard to come by, and so hard to do, (if even possible sometimes) I think I can say CrazyTalk has probably done the most for Machinima...]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Finally, some action!</title>
		<link>http://binarypictureshow.com/blog/archives/49</link>
		<comments>http://binarypictureshow.com/blog/archives/49#comments</comments>
		<pubDate>Mon, 15 Dec 2008 06:37:18 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
				<category><![CDATA[Machinima]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Iclone]]></category>

		<guid isPermaLink="false">http://binarypictureshow.com/blog/?p=49</guid>
		<description><![CDATA[Well, I managed to get a new computer a few weeks ago and I&#8217;m finally just about up to speed and ready to start rolling again. I just couldn&#8217;t let the Christmas break go to waste! What I realised once my old computer broke was that it was hopelessly out of date. I&#8217;m surprised I [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Broke, but not dead!</title>
		<link>http://binarypictureshow.com/blog/archives/46</link>
		<comments>http://binarypictureshow.com/blog/archives/46#comments</comments>
		<pubDate>Tue, 18 Nov 2008 04:33:36 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Machinima]]></category>

		<guid isPermaLink="false">http://binarypictureshow.com/blog/?p=46</guid>
		<description><![CDATA[Well, it&#8217;s been a while since the last update (starting to become the norm for me) and theres been some good news and bad. The Good is, as some of you know Beast won an award at the recent Machinima Expo held in Second Life. I&#8217;m pleased about that, but I couldn&#8217;t attend, which leads [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Small Scale</title>
		<link>http://binarypictureshow.com/blog/archives/41</link>
		<comments>http://binarypictureshow.com/blog/archives/41#comments</comments>
		<pubDate>Thu, 25 Sep 2008 05:27:44 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Machinima]]></category>

		<guid isPermaLink="false">http://binarypictureshow.com/blog/?p=41</guid>
		<description><![CDATA[Well, my move to Canada has gone pretty smoothly although my main computer is not only still broken, but is also somewhere out at sea on it&#8217;s way here, waiting to be taken back into my arms so I can get it fixed. In the mean time I bought a lovely little Eee PC 1000H [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Cinema Inspiration in Machinima Technique</title>
		<link>http://binarypictureshow.com/blog/archives/39</link>
		<comments>http://binarypictureshow.com/blog/archives/39#comments</comments>
		<pubDate>Sat, 09 Aug 2008 02:05:00 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[CGI]]></category>
		<category><![CDATA[Cinema]]></category>
		<category><![CDATA[Facial Animation]]></category>
		<category><![CDATA[Lip Syncing]]></category>

		<guid isPermaLink="false">http://binarypictureshow.com/blog/archives/39</guid>
		<description><![CDATA[There are rare moments when I&#8217;m at the cinema and I&#8217;m so inspired by what I see, I try to think of ways I can incorporate such ideas in my Machinima. In Blade 2 we saw the introduction of the L Cam. CGI shots of digital stunt men were seamlessly merged with live action shots, [...]]]></description>
		<wfw:commentRss>http://binarypictureshow.com/blog/archives/39/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Progriss Riport</title>
		<link>http://binarypictureshow.com/blog/archives/38</link>
		<comments>http://binarypictureshow.com/blog/archives/38#comments</comments>
		<pubDate>Sun, 03 Aug 2008 16:18:00 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
				<category><![CDATA[Machinima]]></category>

		<guid isPermaLink="false">http://binarypictureshow.com/blog/archives/38</guid>
		<description><![CDATA[Well, it&#8217;s been a busy time since I found out I got a new job, and although it&#8217;s going to get a lot busier in the coming weeks as I have to start packing, I might actually have an opportunity to do a fat chunk of work on Digital Memory before I go! Even if [...]]]></description>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Add one more to Bioware</title>
		<link>http://binarypictureshow.com/blog/archives/37</link>
		<comments>http://binarypictureshow.com/blog/archives/37#comments</comments>
		<pubDate>Tue, 15 Jul 2008 02:40:00 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
				<category><![CDATA[Machinima]]></category>

		<guid isPermaLink="false">http://binarypictureshow.com/blog/archives/37</guid>
		<description><![CDATA[Yes, earlier today, I received a phone call confirming that. I&#8217;ve had a lucky time with my Machinima recently. About 7 months ago I was sure that if I couldn&#8217;t make a reasonable living from Machinima this year I would stop pursuing the possibility.Not that the situation was looking that grim. Thanks to BEAST I [...]]]></description>
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		<slash:comments>15</slash:comments>
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