<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Dr. Of Machinima &#187; Lip Syncing</title>
	<atom:link href="http://binarypictureshow.com/blog/archives/category/animation/lip-syncing/feed" rel="self" type="application/rss+xml" />
	<link>http://binarypictureshow.com/blog</link>
	<description>A blog By Dr. Nemesis following the progress of Binary Picture Show&#039;s work, as well as other Machinima.</description>
	<lastBuildDate>Tue, 08 Dec 2009 05:02:18 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
		<item>
		<title>Cinema Inspiration in Machinima Technique</title>
		<link>http://binarypictureshow.com/blog/archives/39</link>
		<comments>http://binarypictureshow.com/blog/archives/39#comments</comments>
		<pubDate>Sat, 09 Aug 2008 02:05:00 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[CGI]]></category>
		<category><![CDATA[Cinema]]></category>
		<category><![CDATA[Facial Animation]]></category>
		<category><![CDATA[Lip Syncing]]></category>

		<guid isPermaLink="false">http://binarypictureshow.com/blog/archives/39</guid>
		<description><![CDATA[There are rare moments when I&#8217;m at the cinema and I&#8217;m so inspired by what I see, I try to think of ways I can incorporate such ideas in my Machinima. In Blade 2 we saw the introduction of the L Cam. CGI shots of digital stunt men were seamlessly merged with live action shots, [...]]]></description>
		<wfw:commentRss>http://binarypictureshow.com/blog/archives/39/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Facial Animation in Machinima</title>
		<link>http://binarypictureshow.com/blog/archives/24</link>
		<comments>http://binarypictureshow.com/blog/archives/24#comments</comments>
		<pubDate>Sat, 25 Aug 2007 20:53:00 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
				<category><![CDATA[Facial Animation]]></category>
		<category><![CDATA[Lip Syncing]]></category>
		<category><![CDATA[Machinima]]></category>

		<guid isPermaLink="false">http://binarypictureshow.com/blog/archives/24</guid>
		<description><![CDATA[The last test video (Meet the heavy Spoof) went well. I definitely intend to use this method on the new &#8216;Bouncers&#8216; series, but before I commit to it entirely we&#8217;ll actually be making a short film that will rely heavily on the technique, to see just how far we can push it and if it&#8217;s [...]]]></description>
		<wfw:commentRss>http://binarypictureshow.com/blog/archives/24/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Heavy Weapons Guy Knuckles</title>
		<link>http://binarypictureshow.com/blog/archives/23</link>
		<comments>http://binarypictureshow.com/blog/archives/23#comments</comments>
		<pubDate>Thu, 14 Jun 2007 02:29:00 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
				<category><![CDATA[Lip Syncing]]></category>
		<category><![CDATA[Machinima]]></category>

		<guid isPermaLink="false">http://binarypictureshow.com/blog/archives/23</guid>
		<description><![CDATA[It&#8217;s been ages since I posted any progress on Bouncers, so this 1 is massive. I finally got round to trying an idea I had for Lip syncing in the new Bouncers series and here&#8217;s a demonstration. Those of you who have seen the &#8220;Meet the Heavy&#8221; video for Team Fortress 2 should get an [...]]]></description>
		<wfw:commentRss>http://binarypictureshow.com/blog/archives/23/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
	</channel>
</rss>
