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	<title>Dr. Of Machinima</title>
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	<link>http://binarypictureshow.com/blog</link>
	<description>A blog By Dr. Nemesis following the progress of Binary Picture Show&#039;s work, as well as other Machinima.</description>
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		<title>Character Animation: Machinima&#8217;s Final Hurdle?</title>
		<link>http://binarypictureshow.com/blog/archives/235</link>
		<comments>http://binarypictureshow.com/blog/archives/235#comments</comments>
		<pubDate>Thu, 28 Jul 2011 03:55:47 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Machinima]]></category>
		<category><![CDATA[Brekel]]></category>
		<category><![CDATA[Iclone]]></category>
		<category><![CDATA[Ipisoft]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[Motion Capture]]></category>

		<guid isPermaLink="false">http://binarypictureshow.com/blog/?p=235</guid>
		<description><![CDATA[&#8230;. Not creatively but technically. Machinima is a technique of economy. Among it&#8217;s greatest strengths has been the fact that someone unversed in the art of animation, or 3D modelling (or any of the other disciplines involved in CG filmmaking) can make a film none the less. Programs like Sketchup 3D make it fairly easy [...]]]></description>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Easy Iclone sets with Sketchup</title>
		<link>http://binarypictureshow.com/blog/archives/144</link>
		<comments>http://binarypictureshow.com/blog/archives/144#comments</comments>
		<pubDate>Fri, 27 Aug 2010 07:21:31 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Machinima]]></category>
		<category><![CDATA[Iclone]]></category>
		<category><![CDATA[Sketchup]]></category>

		<guid isPermaLink="false">http://binarypictureshow.com/blog/?p=144</guid>
		<description><![CDATA[The last post on this blog was an age ago, but once again I&#8217;m back and as usual I jumped into Iclone to grab a new skill. Taking what I learned last time, I knew I could furnish a set with some cool objects from the Sims 2 community but objects and furniture are just [...]]]></description>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Importing Sims 2 models into iClone Tutorial</title>
		<link>http://binarypictureshow.com/blog/archives/81</link>
		<comments>http://binarypictureshow.com/blog/archives/81#comments</comments>
		<pubDate>Tue, 08 Dec 2009 04:35:47 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Machinima]]></category>
		<category><![CDATA[Iclone]]></category>
		<category><![CDATA[Reallusion]]></category>
		<category><![CDATA[Sims 2]]></category>

		<guid isPermaLink="false">http://binarypictureshow.com/blog/?p=81</guid>
		<description><![CDATA[Ever since I moved away from game  based Machinima I always knew I&#8217;d have some serious issues. The biggest has always been content. Games provide more 3D models, textures, sounds, etc, than any one person can ever make (or even collect), and what&#8217;s more, they&#8217;re designed to work together, look like they are all part [...]]]></description>
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		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Making Superheroes Better!</title>
		<link>http://binarypictureshow.com/blog/archives/68</link>
		<comments>http://binarypictureshow.com/blog/archives/68#comments</comments>
		<pubDate>Tue, 07 Jul 2009 05:59:42 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Machinima]]></category>
		<category><![CDATA[Avengers]]></category>
		<category><![CDATA[DC]]></category>
		<category><![CDATA[Freedom Force]]></category>
		<category><![CDATA[JLA]]></category>
		<category><![CDATA[modelling]]></category>

		<guid isPermaLink="false">http://binarypictureshow.com/blog/?p=68</guid>
		<description><![CDATA[Well, I&#8217;m quite happy with how the JLA/Avengers test vid looked, and of course I think the cast went great together (both the hero roster and the actors/ actresses) but Freedom Force (and it&#8217;s sequel) are relatively old games now. Truth be told, I&#8217;m a little bit of a sucker for the old blocky look [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>JLA/Avengers Prelude</title>
		<link>http://binarypictureshow.com/blog/archives/59</link>
		<comments>http://binarypictureshow.com/blog/archives/59#comments</comments>
		<pubDate>Sat, 30 May 2009 00:57:28 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Facial Animation]]></category>
		<category><![CDATA[Machinima]]></category>
		<category><![CDATA[Avengers]]></category>
		<category><![CDATA[Crazytalk]]></category>
		<category><![CDATA[DC]]></category>
		<category><![CDATA[Freedom Force]]></category>
		<category><![CDATA[JLA]]></category>
		<category><![CDATA[Marvel]]></category>

		<guid isPermaLink="false">http://binarypictureshow.com/blog/?p=59</guid>
		<description><![CDATA[Actually, that&#8217;s not 100% accurate, but I didn&#8217;t really know what else to call the test vid for the Marvel/DC short that I&#8217;m working on. Digital Memory is a lot of fun, but it&#8217;s very demanding and if I only ever work on that I&#8217;m not likely to make a release in the next 3 [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Always looking for a bargain!</title>
		<link>http://binarypictureshow.com/blog/archives/54</link>
		<comments>http://binarypictureshow.com/blog/archives/54#comments</comments>
		<pubDate>Mon, 06 Apr 2009 06:06:17 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Machinima]]></category>
		<category><![CDATA[Crazytalk]]></category>
		<category><![CDATA[Digital Memory]]></category>

		<guid isPermaLink="false">http://binarypictureshow.com/blog/?p=54</guid>
		<description><![CDATA[In a field were facial animation can be so hard to come by, and so hard to do, (if even possible sometimes) I think I can say CrazyTalk has probably done the most for Machinima...]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Finally, some action!</title>
		<link>http://binarypictureshow.com/blog/archives/49</link>
		<comments>http://binarypictureshow.com/blog/archives/49#comments</comments>
		<pubDate>Mon, 15 Dec 2008 06:37:18 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
				<category><![CDATA[Machinima]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Iclone]]></category>

		<guid isPermaLink="false">http://binarypictureshow.com/blog/?p=49</guid>
		<description><![CDATA[Well, I managed to get a new computer a few weeks ago and I&#8217;m finally just about up to speed and ready to start rolling again. I just couldn&#8217;t let the Christmas break go to waste! What I realised once my old computer broke was that it was hopelessly out of date. I&#8217;m surprised I [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Broke, but not dead!</title>
		<link>http://binarypictureshow.com/blog/archives/46</link>
		<comments>http://binarypictureshow.com/blog/archives/46#comments</comments>
		<pubDate>Tue, 18 Nov 2008 04:33:36 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Machinima]]></category>

		<guid isPermaLink="false">http://binarypictureshow.com/blog/?p=46</guid>
		<description><![CDATA[Well, it&#8217;s been a while since the last update (starting to become the norm for me) and theres been some good news and bad. The Good is, as some of you know Beast won an award at the recent Machinima Expo held in Second Life. I&#8217;m pleased about that, but I couldn&#8217;t attend, which leads [...]]]></description>
		<wfw:commentRss>http://binarypictureshow.com/blog/archives/46/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Small Scale</title>
		<link>http://binarypictureshow.com/blog/archives/41</link>
		<comments>http://binarypictureshow.com/blog/archives/41#comments</comments>
		<pubDate>Thu, 25 Sep 2008 05:27:44 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Machinima]]></category>

		<guid isPermaLink="false">http://binarypictureshow.com/blog/?p=41</guid>
		<description><![CDATA[Well, my move to Canada has gone pretty smoothly although my main computer is not only still broken, but is also somewhere out at sea on it&#8217;s way here, waiting to be taken back into my arms so I can get it fixed. In the mean time I bought a lovely little Eee PC 1000H [...]]]></description>
		<wfw:commentRss>http://binarypictureshow.com/blog/archives/41/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dead Computer</title>
		<link>http://binarypictureshow.com/blog/archives/4</link>
		<comments>http://binarypictureshow.com/blog/archives/4#comments</comments>
		<pubDate>Sun, 17 Aug 2008 02:25:00 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[Well, sods fucking law came into action today and my computer died without any warning only a few days before it&#8217;s supposed to get packed up to go to Canada. It powers up, but the monitor doesn&#8217;t turn on, and it doesn&#8217;t actually boot into Windows. How do I know that? A recurring sound, like [...]]]></description>
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		<slash:comments>3</slash:comments>
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